After much effort and a lot of frustration we finally got REM up on the play store with this it marks a milestone for the first game I was involved with being published. With that so I am unsure of how much further the group wants to go with REM. With this in mind I … Continue reading REM Published
Category: REM
REM Phase 1: How it went
With gold completed for REM. And us taking a break from the project for a few week I have decided to go over what went right and wrong with the game. REM being a game first person endless runner means there is very few games on the market like it. With this we where going into … Continue reading REM Phase 1: How it went
Gold Finished
The end of gold has happen. It has been a rough ride with a lot of issues. I did however learn a lot and have a lot of fun. If I where to do this again I would communicate a lot more with the designers and be sure the idea in my head is the … Continue reading Gold Finished
End of Beta
The end of beta has finally occurred with this we can no longer implement features to the game and can now only work on fixing bugs and tweaking stuff. In the beta I had a massive issue getting unity physics to cooperate with the wall running. In the end it is working... kinda. I am now … Continue reading End of Beta
Alpha finishing
Alpha is nearing the end and surprisingly there was very few major hiccups. The only issue there was detecting game over for the game which a lot of it was caused by using Unitys physics in a way that was not intended. Ended up taking results from the collision functions out of the equations seeing … Continue reading Alpha finishing
Beginning of Project REM
In recent events I have been put on a team and tasked with working on the inner mechanics along with another programmer this project will occupy me for the rest of the year. So far I have created a small prototype of the game that to pitch for presentations coming up and have been planning … Continue reading Beginning of Project REM