Category: Erde Engine

PerTerra V2

After a long wait I have been able to reassemble the engine. With this I have been able to expand the feature set and refine previous features. With this version I have refined the pipeline in order to speed up drawing by implementing view fulcrum culling. This has allowed me to exponentially increase the amount of … Continue reading PerTerra V2

Dead End

I have encountered a bit of a dead with progress. I have been flooded with issues with the framework and have been required to step back and rethink my current integration of features which has halted a lot if not all progress on the framework. TLDR: Navigation is a pain. Everything is broken. The first … Continue reading Dead End