Author: riverg

Alpha finishing

Alpha is nearing the end and surprisingly there was very few major hiccups. The only issue there was detecting game over for the game which a lot of it was caused by using Unitys physics in a way that was not intended. Ended up taking results from the collision functions out of the equations seeing … Continue reading Alpha finishing

Dead End

I have encountered a bit of a dead with progress. I have been flooded with issues with the framework and have been required to step back and rethink my current integration of features which has halted a lot if not all progress on the framework. TLDR: Navigation is a pain. Everything is broken. The first … Continue reading Dead End