Author: riverg

Major Overhaul

So after a while, I have decided that I am not happy with the current performance of the engine. Side note for those that say to use C++ yes generally faster than C# because of the extra control. It, however, does not solve the problem of being slow it just masks it(As I like to … Continue reading Major Overhaul


In the past few weeks I have joined a pitch team for a project called Godless. We were tasked with creating a pitch to assemble a team for the creation of the project. With this I with another programmer ended up creating a small battle prototype to use in a clip to try and attract … Continue reading Godless

PerTerra V2

After a long wait I have been able to reassemble the engine. With this I have been able to expand the feature set and refine previous features. With this version I have refined the pipeline in order to speed up drawing by implementing view fulcrum culling. This has allowed me to exponentially increase the amount of … Continue reading PerTerra V2