Alpha is nearing the end and surprisingly there was very few major hiccups. The only issue there was detecting game over for the game which a lot of it was caused by using Unitys physics in a way that was not intended. Ended up taking results from the collision functions out of the equations seeing as I kept getting zeros across the board and looked for disturbances in the position to see the results.
Apart from that when we went for the presentations it was pretty well received by both the school and the industry.
Not really much to talk with how quiet it has been so I guess that will be all.