The Beginning of Project PerTerra

I have started work on my own 3D frame work in order to have my own development environment in which I can control and change everything. I have called it PerTerra for the lack of a better name for the future of a project I will not go into detail about until a later date. I am not 100% sold on the name and will probably end up changing it at a later date but I needed something to identify it with.

So far it is just a functionality test with not much to show as seen. So far I have set up the raw basic rendering pipeline and shaders using Direct X 11. I however have been having trouble setting up depth stencils so it will render in draw call order.


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